This page has been updated to take into account the features that were added to Keyframe Animation in version 2.0. The User Guide 2.0 has all the details about what's new. Get Keyframe Animation 2.0 on the Download page.
New features are indicated with a green tick icon.
Keyframe Animation makes animating objects in SketchUp easy and intutive. Ordinary scenes act as keyframes. For each scene, you just translate, rotate, scale, reflect, or invert the objects, and click the Record button to save their position. When a scene is selected, each object will move to its recorded position, as if by magic.
An object can be either a group or a component. Objects can be contained inside of other objects. You can animate objects at any depth. Nested objects move relative to their parent. If the parent also moves, the composition of translations and rotations can produce more complex types of motion.
Best of all, the animation you create can be exported to a video, or an image sequence. As of version 2.0, you can export the animation directly from the keyframe model -- there are no longer any tweens create! This makes the export process much more simple, fast, and stable.
Keyframe Animation figures out the best way to interpolate an object between its initial and final position. Objects can be interpolated by translation, rotation, scaling, reflection, inversion, or a combination.
- If the object's position changes by a translation, then it is interpolated by moving it along a straight line.
- If the object's orientation changes, then it is interpolated by rotation through varying angles about the appropriate axis.
- If the object's scale changes, then it is interpolated by varying its size. Each component axis can grow or shrink independent of the others (i.e. nonuniform scaling is supported).
- You can make a reflection of an object by flipping it along its red, green, or blue axis ( ). The object is interpolated by moving every point along a line that passes through a "mirror plane" in the middle to a point an equal distance on the other side -- reflecting the object in the process.
- You can invert an object by flipping it along all three component axes: red, green, and blue. The object is interpolated by moving every point along a line that passes through the center to a point an equal distance on the other side -- inverting the object in the process.
- Scene Time Settings
- Set the transition time and delay time for each scene. Transition time is the time it takes for the animated objects to move to their recorded positions. Delay time is how long the animation will wait before beginning the transition to the next scene.
- Animate any Camera
- Combine the Keyframe object animation with SketchUp's native interpolation of the Orthographic camera, the Perspective camera, or even the perspective camera Field Of View.
- Animate any Scene Property
- Keyframe Animation 2.0 plays nice with all the scene properties. Combine your object animation with SketchUp's built-in animation of Shadow Settings, Style and Fog, and Section Planes.
- Animate Visibility
- Keyframe Animation 2.0 plays nice with both the Hidden Geometry and the Visible Layers scene properties. So, you can use either one to control the visibility of geometry on each scene.
- Progress Bar
- The export process is much more user friendly with the new Progress Bar. It displays the time elapsed and the estimated time remaining. It also keeps SketchUp from not responding. You can stop the export at any time, and resume it, or quit and pick up where you left off another day.
- Export a Video
The animation can be exported to a video on the PC (but not on the Mac yet) in the following formats.
- H.264 codec (.mp4)
- VP8 codec (.webm)
- VP9 codec (.webm)
- Theora codec (.ogg)
- Animated GIF (.gif)
- Windows Media Video (.wmv)
- Microsoft MPEG-4 v2 (.avi)
- Lossless (.avi)
- Uncompressed (.avi)
- Export an Image Sequence
- The animation can be exported to a sequence of image files on both the Mac and PC. For .png images, the background can be either opaque or transparent.
- Custom Export Settings
- You can export the animation to a video or image sequence with a custom frame rate and frame size. The Frame Rate can go from 1 to 60 frames per second. The Frame Size can go from 8 x 8 to 3840 x 2160 pixels.
Download the newest version of Keyframe Animation and start a 10-day free trial.
Purchase a personal or business license to continue using Keyframe Animation.
This is the main source for documentation about all Keyframe Animation features.
Watch videos covering the basic features of Keyframe Animation to help get you started.
These demos were created using Keyframe Animation and exported directly from SketchUp.
This review compares features in SU Animate, Proper Animation, and Keyframe Animation.